扫描线填充算法的OpenGL实现

上传者: yqz411 | 上传时间: 2019-12-21 22:13:19 | 文件大小: 2.35MB | 文件类型: rar
基于AEL(活化边表)的扫描线填充算法的OpenGL实现。该算法包含一个基于GLUT的事件捕获框架用于绘制多边形。

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评论信息

  • gjw9510 :
    非常感谢,帮上我忙了
    2018-05-04
  • mjjsmile :
    很不错,帮了忙了
    2015-11-20
  • tjhwq :
    资源挺不错的,刚刚开始学觉得有点难度,不太看得懂
    2014-06-07
  • u014630796 :
    其实资源很不错,刚开始学,还是比较难的
    2014-06-06
  • jinsl00000 :
    后来大作业要做别的了,所以没用上,其实没看太明白
    2014-05-21

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